![]() VALLEY: changed order of Assist Encounter and Hoarder, since what you get at the Assist location may influence your shopping choices ![]() VALLEY: swapped order of StoryAssist and Hoarder for all narration configurations REMOVED Loathing restoration from Guardian fights because they are not optional This allows us to keep the fights challenging and deadly without it involving endless hero-death-door-juggling This should be fixed and it should be harder to get offset againĬONFESSION BOSS BATTLE MODIFIER: when facing the end boss(es), heroes will now face a substantial Deathblow Resist penalty. ITEM LOOT FIXES: there were some spreadsheet offsets, leading to incorrect supply item loot quantities. Reintroduction of stitching kit as an Inn item INN CHANGES: Inns now vary in how much they heal. Monsters and bosses with multiple standard actions (not including Start Round / End Round skills) will now roll their additional actions at a stacking initiative penalty in order to decrease, but not eliminate, the chances of multiple actions in a row HERO STATS balanced to account for the numerous Altar of Hope buffs available on each hero's advancement track ![]() Īll quirks and diseases are now unlocked at profile start, as the Altar doesn’t have a quirk/disease section. He is still vulnerable to stress, however, as any sane person should be.įor more information on the Bounty Hunter, refer to this BLOG POST. He is here to do his job, and has no interest in fostering friendships, or petty bickering. If you are lucky enough to stumble upon him, and are willing to pay the price, he will replace one of your active heroes for the duration of the next region.Ī consummate professional, the Bounty Hunter will not gain or lose affinity with the party. Unlike the core group of adventurers who rally at the Crossroads, the Bounty Hunter wanders from Inn to Inn, in search of his next job. Eventually, you will find yourself making it farther and farther on each journey, until you ultimately reach the Mountain.įor more information on the Altar of Hope, refer to this BLOG POST It is crucial to recollect more of what has been forgotten to the darkness. There is no shame in ending your Expedition here, carrying your Candles home, and spending them on upgrades at the Altar. Ultimately, the decision of whether or not to press forward after a moment’s sanctuary at the Inn should be something that weighs heavily when tending to your party and surveying what challenges lie ahead. You have no reason not to face your failures. The Pinnacle: If you reach the Mountain, you will keep every Candle you've earned that Expedition even if you fall. It’s always better to make it to the next Inn. ![]() Risking it: If you choose to push on past the Inn, be aware that a mid-region party wipe or abandoned Expedition will penalize your total Candles earned. You'll keep whatever Candles you have earned so far on that journey. Fortunately, Candles can be earned with incremental successes as well.Ĭashing out: If you choose to, you can end any Expedition gracefully at any Inn. The best rewards can be gained by making it all the way to the Confession boss. You’ll also need to choose when to take a safer path. In true Darkest Dungeon fashion, the best results come from daring deeds. On your Expeditions, you will collect Candles of Hope by completing objectives, progressing through areas, and defeating evils along the way. The Altar of Hope Update introduces a massive new progression system to Darkest Dungeon II which allows you to invest in upgrades, perks, and unlocks that suit your play style and strategy. You will be awarded 20 Candles of Hope to expedite your exposure to the Altar of Hope. Hero backstory progress & associated skill unlocks, as well as Confession boss unlocks will be preserved. Any in-progress expeditions will also be reset. ![]() Your current Hope score will be reset, resulting in a wipe of item unlocks & hero availability. This update is a wholesale rework of the fundamental underpinnings of Darkest Dungeon II’s metagame & progression. ![]()
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